My watch must still be on Asia time since there is no way I could have spent 11 hours and 25 minutes at the Game Developers Conference in San Francisco!
The expo began with a bang and witnessed the who’s who of the gaming industry arrive in the Bay Area for the 16th edition of the GDC. The distinct flavour of Day0 and Day 1 seems to be “immersive environments” especially with Sony’s big announcement on Project Morpheus. The attention-grabber on Day 1 of the expo was clearly the Oculus Virtual Reality stall. There seemed to be a perpetual queue to try the headset on. I tried it on for size and left really impressed!
The indie game contingent at the GDC has been quite strong. We saw multiple indie gamers debuting games that were truly unique in design, mechanics and music. These ranged from the very complex h4ck3r Server Challenge II to the downright bizarre and fun Goat Simulator.
The Independent Games Festival (IGF) awarded “Papers, Please”, a masterful independent game, the prestigious Best Downloadable Game award this year. If you haven’t played it already, you have truly missed something cool.
Day 1 of the expo also showcased familiar faces in the gaming industry such as Steam, Unreal, Crytek as they all unveiled cutting-edge gaming technology. Mozilla had a booth displaying their Mozilla OS as well.
The InMobi booth had a steady stream of visitors and generated such a buzz around it. We gave away several copies of our book ‘Apponomics - The Insider's Guide to a Billion Dollar App Business’. Our booth was also jampacked during the Appy Hours between 4-6 pm and it was fun to see folks queuing up for the remote-control racecar track running post-5 pm. Appy Hours and racing track continue over the next few days, so make sure you stop by booth #211 in the South Hall.
For live updates check www.twitter.com/inmobi. Stay tuned for more updates from Day 02!